
And that is what is causing the memory issues with windows.
#DYING LIGHT PATCH 1.4 ^^NOSTEAM^^ PC#
This game was also for console correct? I read some where that there is a problem with porting from the new console to pc because the memory managment is handled differently(gpu and system memory is shared together). I feel that the engine was not coded right and the game wasnt streaming the textures the right way. Unfortunately I had already finished the game, so a little to late. Took them a while though to fix that memory leak, or should I say memory black hole. Before the patch, the game would eat up all my 8 GBs available and it would stutter horribly when reaching beyond 7.5 GBs, and would crash if I didn't allow at least 12 GB of virtual memory.

Dying Light Patch 1.4.0 Changelog: Hardware, performance & stability issues - Resolved various stability issues - Numerous general performance optimizations - Significantly reduced RAM memory usage Gameplay issues - Added option to disable film grain video effect. Techland has released a new patch for the PC version of Dying Light that significantly reduces RAM memory usage and brings various performance improvements to it. Patch 1.6.1 release notes: Fixed constantly spawning airdrops on slums area Blocked possibility to post leaderboards results with modded game.
#DYING LIGHT PATCH 1.4 ^^NOSTEAM^^ FOR FREE#
Dying Light Update Version 1.4.0 Free Download Download PC Games for Free - Size. So in the Dying Light game dir in steam I went to DW Data and I renamed Common_cod_1_pc.rpacz, Common_cod_2_pc.rpacz. Following my crash logs in Documents DylingLight out logs I noticed it was having issues with the.rpacz files. After the patch the game would crash for me as soon as I launched it.
